We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. There are lots of interesting changes this time. Our fourth release of the year, MAME 0.221, is now ready. Touch and Go - Very competent Volleyball game. Since its Taito make sure to hold down and start to add coins. Record Breaker - Fun smash buttons fast type game in the sytle of Track and Field. Python (Photon System) - Sound isnt great. Puzzle and Action - Tant-R (japan) - Good multi quick games. Prop Cycle - This game runs at 1/4 to 1/5 normal speed and no sound but still somewhat playable imo.
#How to get taito type x games to work pro#
Pro Sports Bowling, Tennis, Golf - Multigame type Premier Soccer- IMO this is a great soccer game Pac-Man Xtreme - An NES Pac-Man game with a ton of options. Pac-Man 3D - Pacman hack to make it 3D (This one is worth a look) Pac-Man (Brakman Hack) - different style level layout and has Brack from space ghost lol
#How to get taito type x games to work plus#
Ms Pac-Man Plus (Hack) - More difficult and different food items (This one is fun) (This one is great because it fills up most of the screen) This way you can play the game horizontally, otherwise your controls will be messed up. Ms Pac-Man (Horizontal) - Need to go to Menu/AdvConfig/Video Slider and change orientation to 180 degrees. Ms Pac-Man (After Dark) - Darkened playfield No steering controls in this game, just use A and B to change gears and mash C button for speed Galaxy Games Starpak 2 - 14 Games to play! Trackball Flower - Improved existing version by fixing controls and emulation accuracy Deroon Dero Dero - Falling object puzzle game similar to Puyo Puyo Back Fire (Tecmo Prototype) - Horizontal shooter not very polished but its a prototype (This is basically the prequel to Silkworm) I’ve also been doing some other live videĢ0 New and 1 Improved Arcade saUCE added to the getsauceywithArcade Archive! Thanks as always to u/Dull-Positive, u/Master_AUTO, and u/T3chzombie aka Camestop for all the submissions! These were streamed live on Twitch, so if you want a chance of catching them live, please give a follow over there. MAME is improving all the time, but there are many, many opportunities for somebody to dig in and contribute if they think they understand the source of a problem.Īnyway, here’s a list of the videos, with what was looked at in each. Another thing I wanted to focus on with these videos is bugs that have annoyed me for a long time, ones that I haven’t been able to get the bottom of, ones where maybe a fresh set of eyes could help. I also try to explain the logic behind how a fix last year for Final Star Force had caused unexpected problems in Riot, and how a better solution was found with new evidence in hand. Some of the bugfixes to longer term issues that I end up showing include much better speech in Stratavox (aka Speak & Rescue) which is the first arcade game with speech, one that surprising hadn’t ever been emulated correctly as well as a fix for Namco’s V-Shoot, which apparently had been giving a black screen after the first match since MAME 0.87. Some of these are long-standing bugs, others are ones that never hit a public release (this release cycle is a massive one for sound core changes, as the Yamaha FM cores have been replaced with more freely licensed ones, so lots of testing was needed, and several of the issues found have helped fix problems there) Sometimes I’ll encounter unexpected issues with these, which will result in those issues being fixed and the fix being covered in a subsequent stream. To help with this, I’ve been recording more videos, often starting with the idea of demonstrating a bugfix / improvement, before just looking at a selection of other games. That video was from a stream I did on my Twitch account ( ) That video was also exported to my YouTube channel ( )Īnyway, one thing I've been trying to put across with this kind of thing is the nature of the work goes into MAME between releases, as well as highlighting many of the more obscure, or lesser talked about things MAME emulates, some progress from recent years, the process of finding bugs, and fixing them. In a previous post, I put up a link to a video discussing a bugfix for a 20 year old bug in the emulation of Sega's Ixion prototype that will be in the next MAME release.